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Have Dark Avatar? If so, how do you like it?
Votes: 27
I love it!
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I'm satisfied with it
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I'm disappointed in it
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I hate it!
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Galactic Civilizations II: Dark Avatar
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New Page 1
Galactic Civilizations II: Dark Avatar
The Expansion Pack for Galactic Civilizations II:
Dread Lords
Get it now!
$29.95
[Digital Download Only] |
$29.95 + S/H
[Download + CD Sent]
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The Story
The galaxy is in chaos and the evil Drengin Empire reigns
supreme. Now a civil war is tearing the mighty Drengin Empire apart over the
issue of what to do with the defeated. In the expansion to the
award-winning Galactic Civilizations II: Dread Lords, everything has been
updated with hundreds of new features, enhanced graphics, new maps, new races
and much more!
The First 4 Reviews Have Arrived!
GameSpy |
5 out of 5! |
IGN |
9 out of 10! |
UGO |
A |
eToyChest |
98% |
The Features
The goal of the expansion pack is to take the game to the next
level. To extend its longevity by adding many new game elements that Stardock
hopes will transform the strategies employed by players. The features include:
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Custom Civilization Opponents. Players can now design
their own opponents within the game and then play against them. This
includes both what the opponent looks like but also how it plays.
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Espionage Agents. Many of the reviews of Galactic
Civilizations II have made mention of how the game allows players to win
through many different strategic paths. Espionage agents give players the
ability to win through covert operations. Spend money on espionage to hire
agents who can sabotage production, research, morale, farming, etc. on enemy
worlds. Or use them to snuff out enemy agents on your worlds.
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Special Worlds. In Galactic Civilizations II, all
worlds could be colonized by all players. That will change. In Dark Avatar,
each world will be of a certain environment and only civilizations that know
how to build colonies on the proper environment can colonize until they
research the proper technology.
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Asteroid Fields. Near worlds are asteroid fields
which can be exploited by nearby worlds by players. Players will have a
variety of asteroid bases they can construct. No longer are planets and
galactic resources the only types of "space terrain".
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Diplomatic Treaties. Players will be able to
establish research and economic treaties with alien civilizations. In this
way, they have other sources of money and research and have more tools to
influence diplomatic relations.
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New Computer AI options. The advanced artificial
intelligence in Galactic Civilizations II has been one of the most
appreciated features of the game. For the expansion pack, players will be
given new options on just how the computer player will play (what algorithms
it will make use of, whether it will "cheat" or not, how much CPU to give
it) in order for players to get the best experience possible.
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Two new races. Two new civilizations will be joining
the mix.
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New Ship parts. The popular ship design feature will
get a lot of new content to design all kinds of new ships.
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The new campaign. A new mini-campaign will also be
included to continue the story where things left off at the end of Galactic
Civilizations II: Dread Lords.
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MEGA Events. Users can optionally enable
mega-events. These events can dramatically alter the course of the game.
They're not completely random, intelligent algorithms analyze the galaxy and
intentionally upset the balance of the galaxy -- civil wars, plagues, rising
dread lords, new game rules, etc.
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Super-Abilities. Each civilization now gains its own
unique super-ability that is immensely powerful. The super-isolationist can
keep ships from traveling more than a certain speed in their sphere of
influence, the super-manipulator can more easily get civilizations to go to
war with each other via diplomacy, the super-warrior gets extra ships, and
so on. Each civilization will feel more unique and have very powerful
advantages.
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New stream-lined technology tree. The Galactic
Civilizations II technology tree gets a make-over to make it more
stream-lined and interesting.
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Visual Make-Over. Hundreds of little tweaks and
touches to how the game looks to make it visually more interesting and more
engrossing.
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Templates. Players can design ships and save them as
templates so that in the future, they can start off with a basic design.
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User-assignable default AI ships. Players can not
only design their opponents but assign what their ships will look like.
Design your own set of sci-fi/fantasy ships and then assign those ships to
be used by a civilization of your own design.
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And more...Stardock has a lot of other features in the
pipeline that will be announced as it gets closer to release...
Screenshots
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Lots of new ways to set up your games! |
Design your own opponents |
New ships, updated, graphics and more! |
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Asteroid fields that can be mined |
New alien races! |
New battle system and effects |
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Detailed ship design information on your opponents |
Streamlined strategic map you can zoom out to
seamlessly |
Covert agents to wreak havoc on enemies or defend
friends with |
Join the adventure...
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Galactic Civilizations II: Dark Avatar
Requires: Windows 98, ME, 2000, XP, or Vista
Also Requires: Galactic Civilizations II: Dread Lords (don't have GalCiv
II? Get it here) |
$29.95
[Digital Download Only] |
$29.95 + S/H
[Download + CD Sent] |
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©1995-2007 Stardock Systems, Inc. All Rights Reserved